John McEwan is
a game designer and sculptor who has been the owner and head designer of
Reviresco Products, formerly known as McEwan Miniatures.
Star War 2250 A.D. is the tactical and strategic companion
to StarGuard! and Orilla: 1st StarGuard Supplement. The strategic game allows
players to explore sub-sectors of the Galaxy discovering strange new planets
and fantastic life forms. The life form matrices allow over a hundred thousand
possible variations, insuring a constant source of wonder and imaginative play.
In the tactical game, the players are starship captains,
controlling the flow of power to engines or weapons.
Utilizing scale model starships in three dimensional combat
with alien enemies, players make use of combination's of eight separate and
distinct weapons systems. Tactical Star War is a fast pace, highly exciting
game of movement and violent action. The average tactical encounter requires
less than three hours of actual playing time.
Lightning Bolts & Lasers: Science Fiction Miniature Tactics Manual is an 80 page booklet that is a supplement for Starguard. It includes
information on military organization, a chapter on tactics, TO&Es for
Starguard races, a few new race designs, a Starguard Histories Update authored
by John McEwan, armored fighting vehicles, and appendices on weapon ranges,
stats for a variety of weapons, and starter sets.
WARBOTS & DEATH MACHINES is the newest in the STARGUARD family of games. Now Starguard troops can fight with or against
the giant robot wars machines.
is a true miniatures game. Not a board
game using robots for counters. All of
the new robot kits can be utilized with this game. In the Design Manual, the technology and
design methodology are completely explained.
Which enables you to include any robot, kit or your own design, in the
combat systems are based on the popular and time proven STARGUARD game. All STARGUARD & STARWAR 2250 weapons and
systems are compatible and used in WARBOTS & DEATH MACHINES.
design their own fighting vehicles, based on size of figure and points spent.
Systems include armor, weapons, force shields, power systems, instrumentation,
crew capacities, etc. Game includes a wide variety of weaponry: laser weapons,
powerguns (heat weapons), particle beam weapons, disruptors, sonics, plasma
guns, eli blast (plasma ball) weapons, conversion beams, cone weapons
(rapid-fire rocket launchers), gaus (magnetic) weapons, mortars,
rocket-assisted rifles, guided missiles, cluster rockets, hellbores (pelletized
hydrogen), disintegrators, plus miscellaneous small arms. The combat rules
cover such items as target acquisition, special damage effects, hand-to-hand
combat, and robot programming.