Monday, December 23, 2013

Starhound Rulebook (1981)





PULLING HARD TO THE RIGHT, THE PILOT OF THE VULTURE HEAVY
FIGHTER SLOWLY CAME IN LI NE WITH HIS QUARRY.  HIS HEAD UP
DISPLAY SHOWED THE TARGET IMAGE MOVING TO THE CENTRE OF HIS
FIELD OF FIRE, RANGING MARKS MOVING INWARDS FROM BOTH SIDES
OF THE SCREEN AS HE REACHED THE OPTIMUM FIRING POSITION.
THEN THE IMAGE WAS COMPLETELY BOXED IN, AND THE COMPUTER
WAS FLASHING A ' LOCKED- ON ' SYMBOL. STEADILY HE DEPRESSED
THE FIRING PEDAL, AND TWO BEAMS OF INTENSE LIGHT SPED OUT
FROM HIS SHIP AS TWO DISRUPTORS OPENED FIRE, FOLLOWED
ALMOST IMMEDIATELY BY A SCREAMING NOISE AS HIS TWIN ROTARY
CANNON BEGAN THEIR 2000 ROUND PER MINUTE SONG OF DEATH. AS
IF IN SLOW MOTION, FIRE BLOSSOMED OUT FROM THE ENGINES AND
HULL OF HIS TARGET AS THE ENEMY PILOT TRIED DESPERATELY TO
ESCAPE HIS ATTACKER.  AGAIN HIS TACTICAL COMPUTER SHOWED THE
TARGET BRACKETED IN ITS SIGHTS, BUT AS HE PREPARED TO
ADMINISTER THE ' COUP DE GRACE; ' A LOUD BUZZING IN HIS HEAD
PHONES AND A SERIES OF URGENTLY FLASHING LIGHTS ON HIS
DISPLAY SCREEN TOLD OF AN ENEMY SHIP CLOSING FAST FROM THE
REAR. HIS TARGET NOW FORGOTTEN, HE YANKED HIS CONTROL STICK
TO THE LEFT, TRYING TO OUT TURN HIS OWN PURSUER. FAST AS HIS
REACTION WAS, HIS OPPONENT WAS FASTER. THE CONSOLE IN FRONT
OF HIM SEEMED TO SWELL OUTWARDS; AND EVEN AS A SCREAM
TOOK FORM IN HIS THROAT, HE WAS SURROUNDED BY A 
BLINDING LIGHT, AND THEN - ONLY DARKNESS.


Starhound is a set of rules for simulating fighter to fighter deep space combat using miniatures. The rulebook consists of 21 pages and a single reference sheet made from card.

The rules present both a basic as well as an advanced game, with the advanced game adding homing missiles and crew experience into the mix.


Reference Sheet







Star Fleet Battle Manual (1977)


by Zocchi and Kurtick

Star Fleet Miniatures



Sunday, March 24, 2013

Star Frontiers - Federation Ships

Federation Destroyer, Freighter and Battleship

Federation Destroyer, Freighter and Battleship with Squadron of Pirate Scouts




Wednesday, February 27, 2013

Starwar 2250 Miniature Review

Space Gamer - Issue 21
Mar-Apr 1979



John McEwan: StarGuard!, Starwar 2250


John McEwan is a game designer and sculptor who has been the owner and head designer of Reviresco Products, formerly known as McEwan Miniatures.

Star War 2250 A.D. is the tactical and strategic companion to StarGuard! and Orilla: 1st StarGuard Supplement. The strategic game allows players to explore sub-sectors of the Galaxy discovering strange new planets and fantastic life forms. The life form matrices allow over a hundred thousand possible variations, insuring a constant source of wonder and imaginative play. 




Orilla: 1st StarGuard Supplement



In the tactical game, the players are starship captains, controlling the flow of power to engines or weapons.

Utilizing scale model starships in three dimensional combat with alien enemies, players make use of combination's of eight separate and distinct weapons systems. Tactical Star War is a fast pace, highly exciting game of movement and violent action. The average tactical encounter requires less than three hours of actual playing time.










Lightning Bolts & Lasers: Science Fiction Miniature Tactics Manual is an 80 page booklet that is a supplement for Starguard. It includes information on military organization, a chapter on tactics, TO&Es for Starguard races, a few new race designs, a Starguard Histories Update authored by John McEwan, armored fighting vehicles, and appendices on weapon ranges, stats for a variety of weapons, and starter sets.




WARBOTS & DEATH MACHINES is the newest in the STARGUARD family of games.  Now Starguard troops can fight with or against the giant robot wars machines.





This is a true miniatures game.  Not a board game using robots for counters.  All of the new robot kits can be utilized with this game.  In the Design Manual, the technology and design methodology are completely explained.  Which enables you to include any robot, kit or your own design, in the game.

The combat systems are based on the popular and time proven STARGUARD game.  All STARGUARD & STARWAR 2250 weapons and systems are compatible and used in WARBOTS & DEATH MACHINES.

Players design their own fighting vehicles, based on size of figure and points spent. Systems include armor, weapons, force shields, power systems, instrumentation, crew capacities, etc. Game includes a wide variety of weaponry: laser weapons, powerguns (heat weapons), particle beam weapons, disruptors, sonics, plasma guns, eli blast (plasma ball) weapons, conversion beams, cone weapons (rapid-fire rocket launchers), gaus (magnetic) weapons, mortars, rocket-assisted rifles, guided missiles, cluster rockets, hellbores (pelletized hydrogen), disintegrators, plus miscellaneous small arms. The combat rules cover such items as target acquisition, special damage effects, hand-to-hand combat, and robot programming.

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Ralnai Fleet Dreadnought
(enhanced)



Federation Alexander the Great Class
(enhanced)